When it comes to Mortal Kombat X, the difference between winning and losing often comes down to understanding your spacing that leads to getting your opener. Many characters have different tools to open up their opponent to punish them.
Raiden and his Thunder God variation, for example, has extend combos. One of the things I like about this character and variation is that it gives him a pretty good 50/50 involving either hitting you high or low, both of which can lead to major damage. And that is key. You need to learn your mix-ups and also understand when to punish your opponent. It’s critical you know how to maximize your damage when you punish your opponent’s whiffed move.
In this Mortal Kombat X video with Raiden, here is some basic stuff I came up with. Now, I am much more advanced with Raiden and I see that he does a lot of damage. He recently was nurfed and I had to update my combos – which is a new Mortal Kombat X video coming soon where I explain mix-ups and go more in-depth with the character himself.